Stats (in progress, mostly complete)Edit
Stats control how certain items work. Additionally, some stats affect overall character performance.
These stats are mainly used in weapons, but other items can occasionally modify them:
- Time between uses.
- Damage dealt by the bullet or weapon.
- How much energy the object requires per use.
- Maximum range of the projectile - beyond this range, the shot will disappear.
- Bullet type.
- Can include bouncing (grenades) and flying (bullets and rockets).
- Yes or No.
- How much an item weighs.
- If you carry too much weight, antigrav/grappling hooks do not work (important to keep an eye on this - higher-level items weight more)
- Determines bullet spread.
- Higher level makes it easier to get a better shot.
- Firing weapons can cause you to be detected.
- Most melee weapons are silent.
- Some small weapons like blasters are also silent.
- Only weapons with this stat can kill demons.
- Usually a specific type of sword called a Demon Smiter.
- Level of the Demon Smiter determines the possible level of slayable demons.
These stats are primarily used in armor, although other items can also modify them:
- Additional energy recharge.
- Adds to energy.
- The duration of an effect.
- Protection from Posion.
- Resist damage.
- Purchase price (for how much can buy it).
- Resale price (for how much you can sell it back to a vendor).
- Where this item of armor is worn.
- Slots include head, torso, legs, and feet.
These are statistics for the player, although other items can also modify them
- Determines Player health.
- Increased by taking damage.
- Used to fire ranged weapons and run antigrav packs.
- Increased by overusing energy.
- Can activate batteries to increase.
- Higher level makes you harder to detect.
- Increased by taking damage while being camouflaged.
- Affects your melee damage and how much you can carry.
- Appears to increase when carrying too much or attacking in melee.
- Increases your damage with firearms and lowers the energy cost of weapons.
- Increased by using firearms.
- How much cash you have.
- Increased by selling items, reveiving quest rewards or finding money (obviously).
These stats appear under the skills tab:
- How much experience you have using a mining drill.
- How good you are at stealing items from NPCs.
- Increased by failing to steal.
- How good you are at socketing upgrades into equipment.
- Socketing equipment with a lower skill can cause health damage by getting "zapped" or can destroy the upgrade, but can increase your skill.
- How willing NPCs are to follow your lead, or trust you enough to offer you quests.
- Increased overt time while having a follower.
- How fast you move.